01 — UI/UX design

UI/UX design that starts with how people actually work

Good design is not decoration. It is the difference between a tool your team fights every day and one they stop noticing. We design interfaces for apps, web tools and internal systems, and we start by watching the work rather than opening a design file.

Start your project $1,000, seven days
The problem

What usually goes wrong

People give up before they get to the point

Someone lands on your product, cannot see what to do next, and leaves. You see it in the numbers as a drop-off, but the number does not tell you which screen lost them or why.

Your team needs training to use your own software

If a new starter needs a walkthrough before they can raise an invoice or update a record, the interface is doing the wrong job. Training is often a patch over a design problem.

Redesigns get decided by whoever is loudest

Without evidence, a redesign becomes a debate about taste. Six weeks later the thing looks different and works the same, because nobody wrote down what was actually going wrong.

The design and the build disagree

Beautiful mockups arrive, developers cannot build half of them in the time available, and what ships is a compromise nobody signed off.

How we solve it

Our approach

  1. 01
    We watch the real workflow first

    Before any screens, we sit with the people doing the job. Which tools are open, where they copy and paste, what they do when something goes wrong. The awkward parts nobody documents are usually where the design has to earn its keep.

  2. 02
    We design the path, not the pixels

    We map the shortest honest route from “I need to do X” to “X is done”, then design the screens that route needs. Fewer screens is normally the right answer.

  3. 03
    We design and build in the same team

    Because the people drawing it also build it, nothing gets designed that cannot ship. No handover document, no lost intent, no “that is not what the mockup said”.

  4. 04
    We test it with the people who will use it

    Two or three real users, doing a real task, while we watch. It is a short exercise and it catches things no internal review does.

Every project runs through the same five steps — investigation, understanding the problem, development, testing, then launch and automation. See how we work.

What you get

Delivered at the end of the week

  • Screens and flows for the parts of the product that matter
  • A design that matches what your developers can build
  • Your brand applied consistently, not a template with your logo dropped in
  • Working software at the end of the week, not just a file

Scope is agreed in writing before we start. If the work will not fit in a week, we say so before you pay anything.

Questions

Frequently asked

Do I need UX research if my product already exists?

Usually less than you think. If the product is live, the fastest evidence is watching three people use it for twenty minutes each. That normally tells us more than a survey of a hundred.

Can you work with our existing brand?

Yes. If you have brand guidelines we follow them. If you do not, we keep the design neutral and consistent rather than inventing a brand you did not ask for.

What if we only need one screen redesigned?

That is fine, and it is often the right scope. A single checkout or onboarding screen can be the whole job.

Related

Often needed alongside

Contact

Tell us what you are trying to fix

Describe the process you want to improve and we will tell you what fits a week. We reply from info@nileapps.co.uk, usually within one business day.